During Q4 2015 I worked with the talented teams at Nexus Productions and DDB to realise the 3D visuals on the Qualcomm Invisible Museum augmented reality experience, which made its début at CES 2016 in Las Vegas to a great reception. The application featured 6 fully animated scenes showcasing Qualcomms invisible technological contributions, all rendered in Unity using a vast library of custom developed shaders.
The Invisible Museum won a silver award in the 2016 Lovies.
Click here to read about the award.
To see it in action click here
http://www.digitaltrends.com/mobile/qualcomm-invisible-museum/
And for more information visit:
http://invisiblemuseum.qualcomm.com/


