Azure Kinect Games

For the past 2 years I have been working with the talented folks at Gamoola and Blueprint Partners and we’ve made loads of fun games for a well known British broadcaster and telecommunications company to entice customers to come into stores at shopping centers all over the UK.

So far we’ve made 4 separate games to promote the latest F1, football and cricket seasons.

We’ve also made 6 games and photo-booth experiences to promote recent product launches.

The games have all used the Azure Kinect as way to allow customers to quickly jump into the fun and control the experience with ease and minimal on-boarding.


Sour Pines Golf – Mobile Game

During the covid-19 pandemic I finished off a personal project that had taken a back seat during the past few years. That project was the online multiplayer crazy golf game Sour Pines Golf! It features tons of levels and 3 different golfing creatures and loads of character cosmetics. It’s had thousands of satisfied players.


Emaar Creek Harbour AR Experience

In 2018 I was the lead Unity developer on an exciting AR project by Unit9 celebrating the new high end shopping district at Emaar Creek Harbour in Dubai.

The AR project showed off an exciting building styled like the infamous Flat Iron building in NYC, including a real world near 1:1 scale wireframe model of the building.

You could also use the app to have a look at the potential high end products and cuisine that would be available at the shopping centre once completed.


Wishing Glass – LaplandUK

Working with the folks at La Plage studios and Lapland UK I was lead developer on their wonderful Wishing Glass app. The app acts as a way to spread the magic of the Lapland UK event over several months for the children that are attending the live event in December.

The app allows the users to view lots of fun AR experiences with their invitation package that they recieve from Father Christmas before attending the the Lapland Event, it also has lots of minigames, stories, songs and fun camera filters.


Qualcomm Invisible Museum CES 2016

During Q4 2015 I worked with the talented teams at Nexus Productions and DDB to realise the 3D visuals on the Qualcomm Invisible Museum augmented reality experience, which made its début at CES 2016 in Las Vegas to a great reception. The application featured 6 fully animated scenes showcasing Qualcomms invisible technological contributions, all rendered in Unity using a vast library of custom developed shaders.

The Invisible Museum won a silver award in the 2016 Lovies.
Click here to read about the award.

To see it in action click here
http://www.digitaltrends.com/mobile/qualcomm-invisible-museum/

And for more information visit:
http://invisiblemuseum.qualcomm.com/

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